Roll the dice
Roll with .
Four six-sided dice are ready. Tap them, press Roll or hit the Space bar, and you see all four faces with their total, from 4 to 24. The average total is 14.
The most famous use of four dice comes from fantasy role-playing: to create a character, roll four dice, ignore the lowest one and add the other three. Do it six times, once for each ability. The fifth edition rules give this as the standard way to roll scores, next to a fixed array (15, 14, 13, 12, 10, 8) and a point-buy option.
Dropping a die pushes the results up. Plain 3d6 averages 10.5; 4d6 drop lowest averages a little over 12. Scores of 3 become very rare, and 18s show up more often: 21 times in 1,296, about 1.6% of rolls. The second table below gives the exact chance of every score.
A straight 4d6 roll, with no die dropped, comes up for damage: guiding bolt deals 4d6 radiant damage, and sneak attack reaches 4d6 at seventh level. For those, just read the total. To make 3d6 or 5d6 instead, tap “4 dice” in the sentence.
1,296 equally likely combinations, counted one by one. Average total: 14.
| Total | Ways (of 1,296) | Chance | This or more |
|---|---|---|---|
| 4 | 1 | 0.077% | 100% |
| 5 | 4 | 0.31% | 99.9% |
| 6 | 10 | 0.77% | 99.6% |
| 7 | 20 | 1.5% | 98.8% |
| 8 | 35 | 2.7% | 97.3% |
| 9 | 56 | 4.3% | 94.6% |
| 10 | 80 | 6.2% | 90.3% |
| 11 | 104 | 8% | 84.1% |
| 12 | 125 | 9.6% | 76.1% |
| 13 | 140 | 10.8% | 66.4% |
| 14 | 146 | 11.3% | 55.6% |
| 15 | 140 | 10.8% | 44.4% |
| 16 | 125 | 9.6% | 33.6% |
| 17 | 104 | 8% | 23.9% |
| 18 | 80 | 6.2% | 15.9% |
| 19 | 56 | 4.3% | 9.7% |
| 20 | 35 | 2.7% | 5.4% |
| 21 | 20 | 1.5% | 2.7% |
| 22 | 10 | 0.77% | 1.2% |
| 23 | 4 | 0.31% | 0.39% |
| 24 | 1 | 0.077% | 0.077% |
Roll 4 dice and add the 3 highest, the usual way to roll ability scores in role-playing games. Average: 12.24.
| Total | Ways (of 1,296) | Chance | This or more |
|---|---|---|---|
| 3 | 1 | 0.077% | 100% |
| 4 | 4 | 0.31% | 99.9% |
| 5 | 10 | 0.77% | 99.6% |
| 6 | 21 | 1.6% | 98.8% |
| 7 | 38 | 2.9% | 97.2% |
| 8 | 62 | 4.8% | 94.3% |
| 9 | 91 | 7% | 89.5% |
| 10 | 122 | 9.4% | 82.5% |
| 11 | 148 | 11.4% | 73.1% |
| 12 | 167 | 12.9% | 61.7% |
| 13 | 172 | 13.3% | 48.8% |
| 14 | 160 | 12.3% | 35.5% |
| 15 | 131 | 10.1% | 23.1% |
| 16 | 94 | 7.3% | 13% |
| 17 | 54 | 4.2% | 5.8% |
| 18 | 21 | 1.6% | 1.6% |
The dice for this page are already on the table, and the sentence under them says how many and how many sides. No setup needed.
Tap the dice, press Roll or hit the Space bar. They tumble, land, and the result appears at the top.
Tap a die to keep it while the others re-roll; Release all frees them. To roll something else, tap the number of dice or sides in the sentence.
We build tools that are as simple and intuitive as possible, with a few bonuses here and there. Tell us what would make this one better.
Roll four six-sided dice, remove the lowest one and add the remaining three. The result goes from 3 to 18 and averages about 12.24.
21 in 1,296, about 1.6%. You need at least three sixes among the four dice.
14, four times the 3.5 average of a single die.
Yes. It is free to use, funded by advertising, with no account and no app to install.
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