Roll the dice
Roll with .
Six dice is the standard set for Farkle and its many relatives. Tap the dice, press Roll or hit the Space bar to throw all six. Tap any die to set it aside; it stays put on the next roll while the others are thrown again. The total, from 6 to 36, appears above the dice, and the average is 21.
The game goes by many names, but the core is the same. Roll six dice, set aside at least one scoring die, then decide whether to bank your points or roll the rest. Ones are worth 100 and fives 50; three of a kind and better combinations score more, with the exact values depending on the house rules. If a roll scores nothing, you lose everything earned that turn. With all six dice, that only happens about 2.3% of the time under the common rules where three pairs and a straight score. With fewer dice left, the risk grows fast: about 28% with three dice and two chances in three with a single die.
At least one six turns up in about two rolls out of three (66.5%). Many people expect it every time, since there are six dice and six faces.
46,656 equally likely combinations, counted one by one. Average total: 21.
| Total | Ways (of 46,656) | Chance | This or more |
|---|---|---|---|
| 11 or less | 462 | 0.99% | 100% |
| 12 | 456 | 0.98% | 99% |
| 13 | 756 | 1.6% | 98% |
| 14 | 1,161 | 2.5% | 96.4% |
| 15 | 1,666 | 3.6% | 93.9% |
| 16 | 2,247 | 4.8% | 90.4% |
| 17 | 2,856 | 6.1% | 85.5% |
| 18 | 3,431 | 7.4% | 79.4% |
| 19 | 3,906 | 8.4% | 72.1% |
| 20 | 4,221 | 9% | 63.7% |
| 21 | 4,332 | 9.3% | 54.6% |
| 22 | 4,221 | 9% | 45.4% |
| 23 | 3,906 | 8.4% | 36.3% |
| 24 | 3,431 | 7.4% | 27.9% |
| 25 | 2,856 | 6.1% | 20.6% |
| 26 | 2,247 | 4.8% | 14.5% |
| 27 | 1,666 | 3.6% | 9.6% |
| 28 | 1,161 | 2.5% | 6.1% |
| 29 | 756 | 1.6% | 3.6% |
| 30 | 456 | 0.98% | 2% |
| 31 or more | 462 | 0.99% | 0.99% |
Choose a face before the roll, for example 6, and count how many of the 6 dice show it.
| Dice showing it | Ways (of 46,656) | Chance | At least this many |
|---|---|---|---|
| 0 | 15,625 | 33.5% | 100% |
| 1 | 18,750 | 40.2% | 66.5% |
| 2 | 9,375 | 20.1% | 26.3% |
| 3 | 2,500 | 5.4% | 6.2% |
| 4 | 375 | 0.8% | 0.87% |
| 5 | 30 | 0.064% | 0.066% |
| 6 | 1 | 0.0021% | 0.0021% |
The dice for this page are already on the table, and the sentence under them says how many and how many sides. No setup needed.
Tap the dice, press Roll or hit the Space bar. They tumble, land, and the result appears at the top.
Tap a die to keep it while the others re-roll; Release all frees them. To roll something else, tap the number of dice or sides in the sentence.
We build tools that are as simple and intuitive as possible, with a few bonuses here and there. Tell us what would make this one better.
720 combinations out of 46,656, about 1.5%, or roughly one roll in 65.
About 2.3% of rolls, under the common rules where ones, fives, three of a kind, three pairs and a straight all score.
Tap them after a roll: they are marked as kept and do not move when you roll again. Release all frees them for the next turn.
Yes. It is free to use, funded by advertising, with no account and no app to install.
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